Less swipe. More spark.

Less swipe. More spark.

Designing a dating app where personality leads, faces follow, and privacy stays in the user's hands.

Designing a dating app where personality leads, faces follow, and privacy stays in the user's hands.

50K+

Matches

Matches

10K+

Downloads

Downloads

2M+

Message exchange

Message exchange

82

SUS score

82

SUS score

OVERVIEW

OVERVIEW

Chance is a personality-first dating app that flips the standard playbook. Instead of judging people on a picture in half a second, users meet through prompts, playful avatars, and conversations that unfold before any face is revealed.

The idea came from a simple observation that today's dating apps generate plenty of matches but very few real connections. Profiles are skimmed, swiped, and forgotten.

We wanted to slow that down - to make humor, values, and small quirks the thing two people connect on first, with appearance becoming something earned through conversation rather than the gatekeeper to it.

Chance is a personality-first dating app that flips the standard playbook. Instead of judging people on a picture in half a second, users meet through prompts, playful avatars, and conversations that unfold before any face is revealed.

The idea came from a simple observation that today's dating apps generate plenty of matches but very few real connections. Profiles are skimmed, swiped, and forgotten.

We wanted to slow that down - to make humor, values, and small quirks the thing two people connect on first, with appearance becoming something earned through conversation rather than the gatekeeper to it.

My Role

My Role

Product Designer

Product Designer

Research, User Flows, Rapid Prototyping, UI & Interaction Design.

Research, User Flows, Rapid Prototyping, UI & Interaction Design.

Timeline

Timeline

7 Months (Intermittent), Feb 2022 - Apr 2023

7 Months (Intermittent), Feb 2022 - Apr 2023

Team

Team

Product Lead

Product Lead

Founder

Founder

Developer

Developer

Product Designers (2)

Product Designers (2)

Highlight

Building a dating app where personality comes first and photos later.

Highlight

Building a dating app where personality comes first and photos later.

PROBLEM

PROBLEM

Modern dating apps have two problems that feed each other.

Online dating is growing, but meaningful connections and privacy remain major challenges.

Online dating is growing, but meaningful connections and privacy remain major challenges.

01

They've become transactional.

Profiles get a one-second glance, judgment runs almost entirely on appearance, and swiping rewards speed over thought. Matches are abundant; meaningful connections are rare. Users we spoke to described feeling burnt out - endlessly browsing without ever feeling like they had met anyone.The deeper problem: the apps measure success in matches. Users measure it in connection.

01

They've become transactional.

Profiles get a one-second glance, judgment runs almost entirely on appearance, and swiping rewards speed over thought. Matches are abundant; meaningful connections are rare. Users we spoke to described feeling burnt out - endlessly browsing without ever feeling like they had met anyone.The deeper problem: the apps measure success in matches. Users measure it in connection.

02

They offer almost no privacy.

Photos, names, and personal details are public before any trust has been built. For many users and people in smaller towns or culturally conservative regions of India, dating apps still carry real social stigma. Being recognized by family, neighbors, or community members can have lasting consequences, and in more rural areas where norms run stricter, that risk alone is often enough to keep people off the apps entirely.

02

They offer almost no privacy.

Photos, names, and personal details are public before any trust has been built. For many users and people in smaller towns or culturally conservative regions of India, dating apps still carry real social stigma. Being recognized by family, neighbors, or community members can have lasting consequences, and in more rural areas where norms run stricter, that risk alone is often enough to keep people off the apps entirely.

"How might we design a dating experience that puts personality first and gives users control over privacy?"

"How might we design a dating experience that puts personality first and gives users control over privacy?"

A gap existed between casual dating and traditional matchmaking.

Users wanted meaningful connections without sacrificing privacy or flexibility.

Users wanted meaningful connections without sacrificing privacy or flexibility.

drag me

RESEARCH

RESEARCH

Who we talked to

Insights gathered from surveys and interviews shaped the product direction.

Insights gathered from surveys and interviews shaped the product direction.

50+

Survey respondents

50+

Survey respondents

8+

In-depth interviews

8+

In-depth interviews

What we learned from interviews

What we learned from interviews

Four insights emerged that guided the product strategy.

Four insights emerged that guided the product strategy.

98%

Said safety features like photo verification are important on a dating app

98%

Said safety features like photo verification are important on a dating app

73%

Felt safer meeting in person when mutual friends were involved

73%

Felt safer meeting in person when mutual friends were involved

54%

Worried about being recognized by family or acquaintances

54%

Worried about being recognized by family or acquaintances

43%

Don't follow through on meeting matches because fear of rejection holds them back

43%

Don't follow through on meeting matches because fear of rejection holds them back

User research results & insights

A total of 50+ survey respondents and 8 in-depth interview participants provided input on their dating app experiences.

A total of 50+ survey respondents and 8 in-depth interview participants provided input on their dating app experiences.

01

Learned from Survey

a. Users prioritized authenticity and safety well above speed of matching.

b. Apps that surfaced personality through prompts, humor, and shared interests performed better in user sentiment.

b. Two biggest frustrations: repetitive swiping mechanics and bios that all sound the same.

02

Competitive analysis

Tinder and Bumble favored photos, while traditional matchmakers focused on marriage, leaving genuine connections underserved in between.

a. Photo-first apps keep engagement high but rarely produce real matching depth.

b. Scrolling beats swiping for letting people slow down and actually read profiles.

c. Conversation starters (prompt answers, funny questions) are how good chats actually begin.

03

Target audience

a. Age: 20–30

b. Profile: Young professionals and students open to slower, more meaningful conversations and connections

c. Goal: Connect over shared humor, values, and quirks - not appearance

04

From Sketches to Concept

a. Created 12+ sketch variations to explore browsing patterns, profile layouts, and onboarding flows before selecting a direction.

b. Replaced profile photos with avatars to reduce appearance-based judgments and encourage personality-first connections.

c. Built a library of 200+ avatar combinations, balancing self-expression with the constraints of a one-developer team.

01

Learned from Survey

a. Users prioritized authenticity and safety well above speed of matching.

b. Apps that surfaced personality through prompts, humor, and shared interests performed better in user sentiment.

b. Two biggest frustrations: repetitive swiping mechanics and bios that all sound the same.

02

Competitive analysis

Tinder and Bumble favored photos, while traditional matchmakers focused on marriage, leaving genuine connections underserved in between.

a. Photo-first apps keep engagement high but rarely produce real matching depth.

b. Scrolling beats swiping for letting people slow down and actually read profiles.

c. Conversation starters (prompt answers, funny questions) are how good chats actually begin.

03

Target audience

a. Age: 20–30

b. Profile: Young professionals and students open to slower, more meaningful conversations and connections

c. Goal: Connect over shared humor, values, and quirks - not appearance

04

From Sketches to Concept

a. Created 12+ sketch variations to explore browsing patterns, profile layouts, and onboarding flows before selecting a direction.

b. Replaced profile photos with avatars to reduce appearance-based judgments and encourage personality-first connections.

c. Built a library of 200+ avatar combinations, balancing self-expression with the constraints of a one-developer team.

PRODUCT

The final app is a blend of three ideas working together.

Each idea tackles one side of the problem: appearance bias, shallow profiles, and lost privacy

Each idea tackles one side of the problem: appearance bias, shallow profiles, and lost privacy

1.

Avatars instead of photos

Every profile starts anonymous. Your avatar carries the visual identity until you decide to reveal more. This removes "looks-first" judgment and protects users from being recognized.

Every profile starts anonymous. Your avatar carries the visual identity until you decide to reveal more. This removes "looks-first" judgment and protects users from being recognized.

2.

Personality-first profile cards

Profiles lead with prompts, answers, and quirks - not selfies. Users browse through what someone thinks and finds funny, not just what they look like.

Profiles lead with prompts, answers, and quirks - not selfies. Users browse through what someone thinks and finds funny, not just what they look like.

3.

Progressive reveal

The profile photo isn't gone - it's earned. Users can request a reveal once a conversation feels right, and the other person controls whether and when to grant it. The curiosity stays; the control stays with the user

The profile photo isn't gone - it's earned. Users can request a reveal once a conversation feels right, and the other person controls whether and when to grant it. The curiosity stays; the control stays with the user

Visuals of Chance

Visuals of Chance

TESTING

What the test actually told us.

Moderated usability sessions with 5 users across 4 core tasks, measuring task success, time-on-task, and where the friction sits.

Moderated usability sessions with 5 users across 4 core tasks, measuring task success, time-on-task, and where the friction sits.

OVERVIEW

OVERVIEW

5 participants

4 core tasks

100% completion rate

9.1/10 satisfaction

5 participants

100% completion rate

4 core tasks

9.1/10 satisfaction

5 participants

9.1/10 satisfaction

4 core tasks

100% completion rate

TASK LIST

TASK LIST

Creating an Account

AVG TIME

2m 13s

AVG NO. OF STEPS

07 steps

1. Creating an Account

AVG TIME

2m 13s

AVG NO. OF STEPS

07 steps

Swiping user on home screen

AVG TIME

7s

AVG NO. OF STEPS

01 step

2. Swinping user on home screen

AVG TIME

7s

AVG NO. OF STEPS

01 step

Request a match to reveal their profile

AVG TIME

50s

AVG NO. OF STEPS

06 steps

3. Request a match to reveal their profile

AVG TIME

50s

AVG NO. OF STEPS

06 steps

Refer a friend & buy an avatar

AVG TIME

1m 26s

AVG NO. OF STEPS

10 steps

4. Refer a friend & buy an avatar

AVG TIME

1m 26s

AVG NO. OF STEPS

10 steps

What users told us

What users told us

The pattern was clear: the concept was landing, but the execution layer - performance, conversation depth, content variety - needed to improve in the next iteration.

The pattern was clear: the concept was landing, but the execution layer - performance, conversation depth, content variety - needed to improve in the next iteration.

The concept landed

The anonymity factor is different and a really unique concept.

The anonymity factor is different and a really unique concept.

Kirti

27 August 2022

The concept landed

The anonymity factor is different and a really unique concept.

Kirti

27 August 2022

Conversation depth was missing

Add more features - like sharing media or fun questions - to make conversations more interesting

Add more features - like sharing media or fun questions - to make conversations more interesting

Muskan

14 January 2023

Conversation depth was missing

Add more features like sharing media or fun questions - to make conversations more interesting

Muskan

14 January 2023

Execution held the experience back

Glitches, slowness, and freezes. Late messages and repetitive cards

Glitches, slowness, and freezes. Late messages and repetitive cards

Abhinav

18 April 2023

Execution held the experience back

Glitches, slowness, and freezes. Late messages and repetitive cards

Abhinav

18 April 2023

IMPACT

IMPACT

The product moved real numbers on both sides.

Outcomes were grouped by what they actually proved: that users connected, that the experience worked, and that the bet paid off.

Outcomes were grouped by what they actually proved: that users connected, that the experience worked, and that the bet paid off.

01. CONNECTION -

01. CONNECTION -

Did users actually connect?

Did users actually connect?

50K+

Matches made through personality-led discovery

50K+

Matches made through personality-led discovery

2M+

messages exchanged in-app

2M+

messages exchanged in-app

Daily time in-app

83%+

Lift

Before(V1)

~13 minute

After(V2)

~24 minute

Users weren't just signing up, they were staying longer. The v2 design changes nearly doubled how much time the average user spent in the app each day.

Daily time in-app

83%+

Lift

Before(V1)

~13 minute

After(V2)

~24 minute

Users weren't just signing up, they were staying longer. The v2 design changes nearly doubled how much time the average user spent in the app each day.

02. VALIDATION -

02. VALIDATION -

Did the experience actually work?

Did the experience actually work?

82

SUS score - well above the industry baseline of 68

82

SUS score - well above the industry baseline of 68

9.1 / 10

average satisfaction in usability testing

9.1 / 10

average satisfaction in usability testing

03. BUSINESS -

03. BUSINESS -

Did the bet pay off?

Did the bet pay off?

10,000+ downloads

in the months after launch, without paid acquisition

10,000+ downloads

in the months after launch, without paid acquisition

Validated a category

a photo-less, personality- and privacy-first dating app, with no real playbook before this

Validated a category

a photo-less, personality- and privacy-first dating app, with no real playbook before this

Surfaced willingness to pay

avatar customization and referrals emerged as a paid-features roadmap with clear demand signal

Surfaced willingness to pay

avatar customization and referrals emerged as a paid-features roadmap with clear demand signal

Drove a v2 redesign

feedback loop strong enough to ship v2.0 without revalidating the core idea

Drove a v2 redesign

feedback loop strong enough to ship v2.0 without revalidating the core idea

LEARNING

LEARNING

What This Project Taught Me

Lessons learned about user behavior, product strategy, and designing within constraints.

Lessons learned about user behavior, product strategy, and designing within constraints.

Anonymity earns trust faster than features do.

Giving users control over when their identity became visible proved more valuable than adding new features. Trust increased when privacy remained in users' hands.

Anonymity earns trust faster than features do.

Giving users control over when their identity became visible proved more valuable than adding new features. Trust increased when privacy remained in users' hands.

Concept clarity is not the same as product polish.

Users loved the idea of Chance long before the app felt smooth. Performance issues and repetitive cards held back an experience that was otherwise resonating. Ship the concept early, but treat polish as a Phase 2 deliverable, not a Phase 3 one.

Concept clarity is not the same as product polish.

Users loved the idea of Chance long before the app felt smooth. Performance issues and repetitive cards held back an experience that was otherwise resonating. Ship the concept early, but treat polish as a Phase 2 deliverable, not a Phase 3 one.

Conversations need more than a chat box.

Once people matched, they wanted ways to keep the chemistry going - media sharing, fun prompts, and small games. The MVP scope didn't include this, and users felt the gap immediately.

Conversations need more than a chat box.

Once people matched, they wanted ways to keep the chemistry going - media sharing, fun prompts, and small games. The MVP scope didn't include this, and users felt the gap immediately.

Designing within constraints is its own skill.

A fully custom avatar engine was the "right" answer on paper. The 200+ pre-made avatar library was the shippable answer. Knowing the difference is most of the job.

Designing within constraints is its own skill.

A fully custom avatar engine was the "right" answer on paper. The 200+ pre-made avatar library was the shippable answer. Knowing the difference is most of the job.

Research without a research budget is still research.

With a tight timeline and a one-developer team, we leaned on lean methods - short surveys, focused interviews, competitor teardowns, and quick concept tests. Enough to validate the bet without blocking the build.

Research without a research budget is still research.

With a tight timeline and a one-developer team, we leaned on lean methods - short surveys, focused interviews, competitor teardowns, and quick concept tests. Enough to validate the bet without blocking the build.

Why testing mattered

Chance had multiple flows and an unproven core idea. Testing told us which parts felt effortless and which quietly broke down.

Chance had multiple flows and an unproven core idea. Testing told us which parts felt effortless and which quietly broke down.

Before
After
Rishi Kataria
Before
After
Rishi Kataria
Before
After
Rishi Kataria

Where it goes next

Each project helped me build confidence, improve collaboration.

Each project helped me build confidence, improve collaboration.

Next Steps - short term:

a. Build an atomic design system so v2.0 scales without component rewrites

b. Add micro-interactions to make the app feel more alive

c. Continue acting on post-launch feedback

Next Steps - short term:

a. Build an atomic design system so v2.0 scales without component rewrites

b. Add micro-interactions to make the app feel more alive

c. Continue acting on post-launch feedback

Future Ideas - long term:

a. Light gamification in chat (board-game style icebreakers)

b. AR/VR avatar filters in the in-app camera

c. Optional social media linking for users post-reveal

Future Ideas - long term:

a. Light gamification in chat (board-game style icebreakers)

b. AR/VR avatar filters in the in-app camera

c. Optional social media linking for users post-reveal

Let's

 

incredible work together

I would love to hear about you. Let's chat!

Let's

 

incredible work together

I would love to hear about you. Let's chat!

Let's

 

incredible work together

I would love to hear about you. Let's chat!

©2026 Rishi Kataria • Arizona

©2026 Rishi Kataria • Arizona

©2026 Rishi Kataria • Arizona

4:04:36 PM13 Sep 2026
4:04:36 PM13 Sep 2026
4:04:36 PM13 Sep 2026

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