87%

Growth potential

20%

Order value fit

50%

Error reducation

6/10

Social shares

I’m Rishi. I help crafting thoughtful, user solutions.

87%

Growth potential

20%

Order value fit

50%

Error reducation

6/10

Social shares

I’m Rishi. I help crafting thoughtful, user solutions.

87%

Growth potential

20%

Order value fit

50%

Error reducation

6/10

Social shares

Designing Togetherness

Bloomly Onboarding

A virtual party experience with Treatsure

PROBLEM STATEMENT

When COVID-19 hit India, life shifted indoors. People were hesitant, even terrified, to step outside and meet relatives or friends. Celebrations that once meant laughter, food, and shared experiences suddenly became limited to video calls.

How might we bring people together again, not just on screen, but also through food that arrived at everyone’s homes at the same time?

OVERVIEW

Treatsure was designed to bring back the joy of shared celebrations during COVID-19 by synchronizing food delivery and virtual gatherings. The goal was simple yet ambitious: make online parties feel as warm and effortless as being together in person.

Role

Role

Role

UX Designer

UX Designer

UX Designer

Timeline

Timeline

Timeline

Oct '21 - Oct '22

Oct '21 - Oct '22

Oct '21 - Oct '22

Team

Team

Team

3 Designers

3 Designers

3 Designers

RESULTS

50,000+ sparks ignited, because genuine connections start with personality.

10,000+ people chose personality over profile pictures.

2 million+ conversations that prove real chemistry can’t be swiped.

An experience users loved, rated 82 on the System Usability Scale

User research results & insights

We began by validating the PRD with stakeholders, surfacing intent, constraints, and aligning on goals. This was followed by analyzing competitors to identify gaps and opportunities.

01. Stakeholder alignment

Interviews clarified that Treatsure had to design connection, not just food delivery. The focus was on creating shared experiences that felt effortless and memorable.

01. Stakeholder alignment

Interviews clarified that Treatsure had to design connection, not just food delivery. The focus was on creating shared experiences that felt effortless and memorable.

01. Stakeholder alignment

Interviews clarified that Treatsure had to design connection, not just food delivery. The focus was on creating shared experiences that felt effortless and memorable.

02. Design strategy

a. Group orders from multiple restaurants

b. Same-meal or customizable options

c. Synchronized delivery for shared celebrations

02. Design strategy

a. Group orders from multiple restaurants

b. Same-meal or customizable options

c. Synchronized delivery for shared celebrations

02. Design strategy

a. Group orders from multiple restaurants

b. Same-meal or customizable options

c. Synchronized delivery for shared celebrations

03. Target audience & constraints

The platform needed to serve students, professionals, families, and large groups (50+), while factoring in real constraints like stable internet and device access.

03. Target audience & constraints

The platform needed to serve students, professionals, families, and large groups (50+), while factoring in real constraints like stable internet and device access.

03. Target audience & constraints

The platform needed to serve students, professionals, families, and large groups (50+), while factoring in real constraints like stable internet and device access.

04. Competitive Analysis

a. Houseparty / Zoom / Rave / Evibe.in → enabled conversation, but not dining

b. Swiggy / Zomato → delivered food, but treated each order as isolated

c. Gap Identified → no one recreated the shared dining table.

04. Competitive Analysis

a. Houseparty / Zoom / Rave / Evibe.in → enabled conversation, but not dining

b. Swiggy / Zomato → delivered food, but treated each order as isolated

c. Gap Identified → no one recreated the shared dining table.

04. Competitive Analysis

a. Houseparty / Zoom / Rave / Evibe.in → enabled conversation, but not dining

b. Swiggy / Zomato → delivered food, but treated each order as isolated

c. Gap Identified → no one recreated the shared dining table.

Research methods

Qualitative Research

Qualitative Research
Qualitative Research

9 interviews showed the issue was emotional, not just logistical.

Result

Result
Result

The research strengthened the brief and became the north star for every decision that followed.

Quantitative Research

A survey of 60+ confirmed the patterns:

  • Missed synchronous eating

  • Wanted variety without hassle

  • Found online celebrations fragmented

Introducing our persona

Scenario: User wants order food for a virtual party (multiple people and customize it too)

Journey map

Scenario: User wants order food for a virtual party (multiple people and customize it too)

User flow

Key flow mechanics that mattered:

Real-time Order Summary: persistent, right-hand panel that updated as users added items and quantities. (Applied visibility of system status and reduced mental model load.)

Per-guest assignment UI: users could create “guests” and either assign items to a guest or mark items as shared. This solved the core failing in existing flows where users lost track of who ordered what.

Synchronous Scheduling CTA: After items were finalized, the interface asked for a party start time; the UI then showed a “synchronized delivery window” that combined partner ETA estimates into a single suggested slot.

Why this mattered: the stepwise flow reduced confusion and prevented the single-page overwhelm that we observed in formative tests.

Information architecture

We built the IA to match how people plan events in reality:

decide occasion → choose headcount → choose food → confirm logistics.

That sequence followed users’ mental model and reduced friction. Specific IA choices:

Initial Sketches

We did rapid pencil explorations of 12 variants (grid vs list, single page vs stepper, inline summary vs floating panel).

Early moderated tests (with 8 participants) surfaced two hards findings:

Visual Design

When moving to hi-fi, we layered in visual systems that built trust and reduced anxiety:

User Testing

Iteration stories

Iteration stories

A product that coordinated multiple restaurants and deliveries required strong error-handling UX:

01. Checkout complexity → guided step-wise flow + summary

a. Problem: Users lost track of guest orders and abandoned checkout.

b. Design decision: Step-wise customisation with a persistent order summary.

c. Outcome: Checkout completion rose 62% → 87%, errors dropped by half.

01. Checkout complexity → guided step-wise flow + summary

a. Problem: Users lost track of guest orders and abandoned checkout.

b. Design decision: Step-wise customisation with a persistent order summary.

c. Outcome: Checkout completion rose 62% → 87%, errors dropped by half.

01. Checkout complexity → guided step-wise flow + summary

a. Problem: Users lost track of guest orders and abandoned checkout.

b. Design decision: Step-wise customisation with a persistent order summary.

c. Outcome: Checkout completion rose 62% → 87%, errors dropped by half.

02. Support discoverability → Visible fallback CTAs

a. Problem: Users couldn’t find help when stuck.

b. Design decision: Added always-visible ‘Get a Quick Call’ and WhatsApp fallback.

c. Outcome: Faster support access; confidence scores rose in usability tests.

02. Support discoverability → Visible fallback CTAs

a. Problem: Users couldn’t find help when stuck.

b. Design decision: Added always-visible ‘Get a Quick Call’ and WhatsApp fallback.

c. Outcome: Faster support access; confidence scores rose in usability tests.

02. Support discoverability → Visible fallback CTAs

a. Problem: Users couldn’t find help when stuck.

b. Design decision: Added always-visible ‘Get a Quick Call’ and WhatsApp fallback.

c. Outcome: Faster support access; confidence scores rose in usability tests.

03. Predefined packages & upsells → Curated cards

a. Problem: Too many meal options caused decision fatigue.

b. Design decision: Introduced curated packages with visible upsells in each card.

c. Outcome: Projected +20% order value; 6/10 users shared celebration pages, showing strong organic growth.

03. Predefined packages & upsells → Curated cards

a. Problem: Too many meal options caused decision fatigue.

b. Design decision: Introduced curated packages with visible upsells in each card.

c. Outcome: Projected +20% order value; 6/10 users shared celebration pages, showing strong organic growth.

03. Predefined packages & upsells → Curated cards

a. Problem: Too many meal options caused decision fatigue.

b. Design decision: Introduced curated packages with visible upsells in each card.

c. Outcome: Projected +20% order value; 6/10 users shared celebration pages, showing strong organic growth.

Business thinking meets user delight

I was explicit about trade-offs we accepted:

Engineering cost vs. user value:

Synchronous multi-restaurant delivery required deeper ops integration. We deferred real-time tracking per rider and built an MVP scheduling engine that consolidated ETA estimates into a single suggested delivery window to ship earlier.

Engineering cost vs. user value:

Synchronous multi-restaurant delivery required deeper ops integration. We deferred real-time tracking per rider and built an MVP scheduling engine that consolidated ETA estimates into a single suggested delivery window to ship earlier.

Engineering cost vs. user value:

Synchronous multi-restaurant delivery required deeper ops integration. We deferred real-time tracking per rider and built an MVP scheduling engine that consolidated ETA estimates into a single suggested delivery window to ship earlier.

Accessibility vs. aesthetics:

We prioritised contrast and keyboard navigability while keeping the illustrative, festive style, balancing brand with inclusivity.

Accessibility vs. aesthetics:

We prioritised contrast and keyboard navigability while keeping the illustrative, festive style, balancing brand with inclusivity.

Accessibility vs. aesthetics:

We prioritised contrast and keyboard navigability while keeping the illustrative, festive style, balancing brand with inclusivity.

Complexity vs. speed-to-market:

Some advanced customisation features (e.g., per-guest dietary rule propagation across restaurants) were postponed to the roadmap to not delay launch. We ensured the IA and data model allowed future expansion.

Complexity vs. speed-to-market:

Some advanced customisation features (e.g., per-guest dietary rule propagation across restaurants) were postponed to the roadmap to not delay launch. We ensured the IA and data model allowed future expansion.

Complexity vs. speed-to-market:

Some advanced customisation features (e.g., per-guest dietary rule propagation across restaurants) were postponed to the roadmap to not delay launch. We ensured the IA and data model allowed future expansion.